Skip to the content.

Control: change

When a change happens to a widget.

This control, with different meanings depending on widgets, is used to notify changes or values to some widgets. For instance, a change control on a text widget will be triggered each time the text area changes content. The change control, no matter what widget, is triggered after the change has taken place. It is nos possible to cancel the change at this point.

Usage

This control can only be bound with a widget of one of the supported types. This control doesn’t support sub-controls.

Window control

This control cannot be set on a window. A change control on the window itself wouldn’t make that much sense or would be much too general. Of course, if you wish to watch several widgets with the same method, you can still use the syntax for aliasing control methods which might be quite handy in this situation.

Widget control

To call a method when a text of ID “first_name” is changed, for instance, define a method like so:

def on_change_first_name(self, ...):

Depending on the type of widget you want to watch, different attributes will be available (check the control attributes to have the full list, or check the widget type for more information).

text

A widget of type text will trigger a “change” control whenever the text content of the widget is changed. This control will be triggered if the user changes the text content in an editable field, but also if the program changes the text content with widget.value = ... for instance.

Triggered by a text widget, this control will have the additional following attribute:

Attribute Description
text The new text value.

For instance, with a window defining a text of ID “name”, you could write something like:

def on_change_name(self, text):
    print(f"Text set by the user: {text!r}")

Control attributes

The control object has the following attributes:

Attribute Type Note
text str Only for text widgets. The new content of the widget.

Alternatively you can specify the control keyword argument in your method signature which will always contain the control object. You can also use the widget keyword argument that will contain your specific widget.